Recent Books
The Marketplace
Covers equipment you'll find in game.
Armor & Weapon Qualities
Special qualities for armor and weapons.
Personal Combat
Let's make it personal.
The Force
"It's an energy field created by all living things. It surrounds us and penetrates us; it binds t...
Creation & Advancement
Rules around character creation and advancement.
Stats
Covers any rules around character stats.
The Dice
Rules related to dice rolls and checks.
Edges
Edges represent signature abilities and traits that make a character stand out amidst a diverse G...
The Galaxy
In a galaxy, far far away...
Upgrading Equipment
Rules related to upgrading equipment.
Vehicle Combat
Any rules related to vehicle combat.
Downtime
Any rules related to downtime.
Recently Updated Pages
Obscuring
An obscuring weapon creates fog, smoke, or flames within near range of the target, persisting unt...
Armor
The following section lists many of the armors you might find or purchase in the game, denoted wi...
Personal Combat
Combat Rounds A round in combat (or another action-oriented scene like a chase) encompasses enou...
Resting, Downtime & Projects
When a character spends extended time in relative safety, they gain specific benefits. There are ...
Modifying Weapons & Armor
Weapons and Armor may have Special Qualities that make them unique. Unless noted otherwise, W...
Survivor
The following Edges represent your ability to stay alive, draw enemy fire, and overcome seemingly...
Sense
The following Edges represent your mastery over unique Force abilities that allow you to feel and...
Spread
Once on your turn, when you choose to use Spread, your attack targets additional creatures within...
Heavy Frame
You can only attack once per turn when you use this weapon. Increase this weapon's maximum number...
Incinerate
If damage from this attack reduces a character's Resolve to 0, they must immediately choose a Fal...
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