# Modifying Weapons & Armor

<div class="ui-tabs ui-widget ui-widget-content ui-corner-all ui-resizable" id="bkmrk-"></div><div aria-labelledby="ui-id-20" class="ui-dialog ui-widget ui-widget-content ui-corner-all ui-draggable ui-resizable" id="bkmrk--1" role="dialog" tabindex="-1"></div>Weapons and Armor may have Special Qualities that make them unique. Unless noted otherwise, Weapons can be modified by a maximum of three qualities. Armor must have one of the following qualities: Flak, Light Plating, Heavy Plating, or Battle Plating. These determine its Base Armor rating and limit how many other qualities may be added to the armor.

During **Downtime**, you can try to remove a quality and store it in your inventory by making a **TEC + (Armament or Vehicles)** check using the following guidelines. If you fail, you cannot make the check to remove the same quality again until your next Downtime.

<div aria-labelledby="ui-id-22" class="ui-dialog ui-widget ui-widget-content ui-corner-all ui-draggable ui-resizable" id="bkmrk-object-has-1-quality" role="dialog" tabindex="-1"><div class="dialog ui-dialog-content ui-widget-content" data-handoutid="-NfrCB1oNFvhXeYP-cnj" scrollleft="0" scrolltop="2202"><div class="dialog largedialog handoutviewer"><div><div class="row-fluid"><div class="span12">- Object has 1 Quality: TN 10
- Object has 2 Qualities: TN 15
- Object has 3+ Qualities: TN 20
- Object is a Vehicle: +5 TN

</div></div></div></div></div></div>At the GM's discretion, stored qualities can be installed on similar items when you **Rest** or take **Downtime**. The GM may determine that certain objects cannot benefit from qualities that do not make sense for that object. **Example:** A vehicle may not add the Plating, Reflective, Power Frame, and Jet Pack qualities.

Otherwise, characters can pay the associated cost to add a modification listed in the following sections. This reflects the price of materials, bribes, or other means to modify an object and gain the desired quality. Some factors may multiply the cost of the modification:

<div aria-labelledby="ui-id-22" class="ui-dialog ui-widget ui-widget-content ui-corner-all ui-draggable ui-resizable" id="bkmrk-if-the-item-already-" role="dialog" tabindex="-1"><div class="dialog ui-dialog-content ui-widget-content" data-handoutid="-NfrCB1oNFvhXeYP-cnj" scrollleft="0" scrolltop="2202"><div class="dialog largedialog handoutviewer"><div><div class="row-fluid"><div class="span12">- If the item already has two Special Qualities, multiply the cost by 2.
- If the item is attached to a Speeder-class vehicle, multiply the cost by 2.
- If the item is attached to a Small Starship-class vehicle, multiply the cost by 3.
- If the item is attached to a Large Starship-class vehicle, multiply the cost by 6.

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