# Weapon Special Qualities Upgrades #### Auto-Fire **Cost: Auto-Fire Rank [1-3] x 750cr** {{@68}} #### Bayonet **Cost: 50cr** {{@69}} #### Breaking **Cost: 750cr** {{@70}} #### Burning **Cost: 350cr** {{@71}} #### Concealed **Cost: 350cr** {{@72}} #### Consumable **Cost: N/A** {{@73}} #### Double **Cost: 250cr** + Weapon's Value {{@74}} #### Explosive **Cost: 350cr** x Damage Dice {{@75}} #### Heavy Frame **Cost: 750cr** {{@76}} #### Incinerate **Cost: 1,000cr** {{@77}} #### Obscuring **Cost: 250cr** {{@78}} #### Piercing **Cost: 750cr** {{@79}} #### Pulse **Cost: 1,000cr** {{@80}} #### Reflective **Cost: Rank [1-3]x 2,000cr** {{@81}} #### Restraining **Cost: 1,000cr** {{@82}} #### Scope **Cost: 350cr** {{@83}} #### Spread **Cost: Spread Rank [1-3] x 750cr** {{@84}} #### Stun **Cost: 350cr** {{@85}}